A Commentary About Blizzard Entertainment’s Recent Game Design Philosophy

Blizzard has been often criticized for making their games to be “unoriginal” and “watered down” versions of the other games in the genre. With the recent release of Overwatch, many people have been criticizing it for its similarity to Team Fortress 2. Hearthstone was widely criticized as a Magic the Gathering ripoff, Heroes of the Storm was labelled as a heavily dumbed down version of a MOBA, Diablo III was considered to be too simple by many Diablo II players. Despite all of these critcisms, all of these titles are still performing well and it is clear that the obscene levels of Blizzard polish is making their games shine. It makes you wonder how these so-called “unoriginal” and “watered down” games could possibly be successful. I won’t comment on Diablo III because I haven’t been a long time fan of the series however for the rest of the games, are these criticisms really justified?

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The Takedown Notices for Overwatch Porn are Completely Justified

Overwatch as you may know is a highly anticipated new First-Person Shooter by Blizzard Entertainment with over 9.7 million players participating in the beta. Given its popularity it comes to no surprise that Internet Rule 34 will easily come into effect, and thus there certainly will be Overwatch porn. However, what I didn’t expect was the porn derived from the characters from the game to be so popular with even many news articles posted about it by various media websites such as Kotaku. In the light of the recent DMCA takedown notices given to the porn makers from a digital company known as Irdeto USA, which is supposedly hired by Blizzard to “flush all the porn out”, there are many outcries from the about how Blizzard is restricting fan works or creative freedom etc. While I understand the sentiments of these creators, there is definitely more to these takedowns than simply “Blizzard doesn’t want you to see Overwatch porn”.

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