A Commentary About Blizzard Entertainment’s Recent Game Design Philosophy

Blizzard has been often criticized for making their games to be “unoriginal” and “watered down” versions of the other games in the genre. With the recent release of Overwatch, many people have been criticizing it for its similarity to Team Fortress 2. Hearthstone was widely criticized as a Magic the Gathering ripoff, Heroes of the Storm was labelled as a heavily dumbed down version of a MOBA, Diablo III was considered to be too simple by many Diablo II players. Despite all of these critcisms, all of these titles are still performing well and it is clear that the obscene levels of Blizzard polish is making their games shine. It makes you wonder how these so-called “unoriginal” and “watered down” games could possibly be successful. I won’t comment on Diablo III because I haven’t been a long time fan of the series however for the rest of the games, are these criticisms really justified?

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Assassination Classroom vs Real Life – Teachers, Learning Environments and Educational Challenges

Warning – This article contains relatively minor spoilers. Please proceed at your own risk.

The over-arching plot in Assassination Classroom is basically, a very powerful and dangerous creature appears out of nowhere and becomes the teacher of class 3-E, the lowest performing class at Kunugigaoka Junior High School. So now the students of 3-E, aka the “End Class” are assigned with the task of killing their own teacher, and thus claim a bounty of 10 billion yen. The plot is quite interesting, as well as the well-developed characters that are supporting it however, there is another aspect of Assassination Classroom I wish to talk about in this article, and that is the apparent message being conveyed to us as viewers. As we see the class grow, develop and overcome challenges, we get a glimpse of the topics related to teachers, students and education that provokes some thought in how we think about teaching and learning.

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